graphics - educational purposes

when i first asked someone to teach me programming, i was introduced to “logo” and turtle graphics.  the coolest memory i have was doing stuff like

"Inline
 http://www.atarimagazines.com/compute/issue46/60-3.jpg

can k programs draw pictures, too?  my boy is asking how to program - i’ve told him he can draw pictures with a program.  i’ve showed him k - “a gets 3, what’s a plus 1?  what’s til 10? what’s 3 times til 10?” and he’s engaged.

is there graphics code for k that runs on most things?  i’m not that interested in browser unless there’s already a community and a functional language (i’m guessing this is more natural for a child).

maybe we should write .bmps and gifs… easily shareable?

how about ‘A graphical sandbox for K’ by John Earnest?
http://archive.vector.org.uk/art10501610

(qplplot has line and arc drawing api that can be done interactively in a window, but some teacher needs to repackage it for student usage)

live graphical sandbox: http://johnearnest.github.io/ok/ike/ike.html

examples: https://github.com/JohnEarnest/ok/tree/gh-pages/ike/examples

https://github.com/JohnEarnest/ok/tree/gh-pages/ike

> iKe

brilliant!  a much better result than i imagined.